AI Analysis

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GameStop Corp. (GME) is undergoing a significant transformation, shifting its focus from being primarily a brick-and-mortar video game retailer to a more diversified business that emphasizes higher-profit collectibles and manages a substantial pool of cash and investments.

The Business Model (How They Make Money)

GameStop makes money primarily by selling video game products and a growing range of collectibles through its stores and online channels. While they still offer video game hardware (like consoles and accessories) and software (the games themselves), the company is increasingly focusing on items like action figures, apparel, and other pop culture merchandise, which typically have better profit margins. They are also actively managing a large amount of cash and investments, which generates additional income. The company has been closing some stores and cutting costs to improve its overall financial health.

Looking at their latest reports:

  • For the fiscal year 2025 (which ended on January 31, 2026), GameStop reported total net sales of $3.630 billion.
    • Sales of Hardware & Accessories made up the largest portion at $1.84 billion, accounting for about 50.7% of their total revenue.
    • Collectibles generated $1.06 billion in revenue, representing approximately 29.2% of their total business.
    • Software sales were $729.3 million, or about 20.1% of total revenue.
  • More recently, in the second quarter of 2026 (ended August 1, 2026), total net sales were $790.2 million. During this quarter, Collectibles net sales reached $356.3 million, making up a significant 45.1% of their total net sales, highlighting the increasing importance of this category to their business.

The Metrics That Matter Most

For GameStop, given its ongoing transformation and evolving business model, these are the most important numbers to watch:

  1. Revenue: This number tells you the total amount of money GameStop brings in from selling its products. Even though the company is changing, tracking revenue is crucial to see if their efforts to grow the collectibles business and maintain other sales are working. While overall sales might be declining due to strategic shifts like store closures, it's important to see if the new focus areas can stabilize or eventually grow the top line. In the second quarter of 2026, net sales were $790.2 million.
  2. Gross Margin: This metric shows how much profit GameStop makes from its sales after subtracting the direct costs of the products sold. It's especially important for GameStop because collectibles typically have higher profit margins than video game hardware or software. A rising gross margin suggests that the company's shift towards collectibles is making their sales more profitable. In the second quarter of 2026, gross margin expanded to 43.7%.
  3. Operating Income: This figure reveals how much profit the company makes from its core business operations after paying for the cost of goods sold and all the everyday expenses like salaries, rent, and marketing. For GameStop, a growing operating income indicates that their cost-cutting measures and the shift to higher-margin products are making their actual business more efficient and profitable. GameStop reported operating income of $160.2 million in the second quarter of 2026.
  4. Cash: This metric represents the total amount of ready money the company has. GameStop currently holds a very large amount of cash and easily sellable investments. This cash gives them a lot of financial flexibility to invest in new business areas, buy back shares, or weather tough times. As of August 1, 2026, GameStop had $5.4 billion in cash, cash equivalents, marketable securities, and digital assets.
  5. Net Income: This is the "bottom line" profit, representing all the money left after all expenses, including taxes and interest, are paid. For GameStop, net income is important for showing overall profitability, but it's worth noting that it can be significantly boosted by gains from their investments, not just their retail operations. In the second quarter of 2026, net income was $298.7 million.

How to Value This Company

The most relevant valuation metric for GameStop, given its current transformation and significant asset holdings, is P/Sales (Price-to-Sales ratio).

Here's why:

The P/Sales ratio compares the company's total market value (how much the entire company is worth on the stock market) to its total revenue (the money it brings in from sales). You calculate it by dividing the stock price by the company's sales per share.

This metric is particularly useful for GameStop right now because:

  • Transformation: GameStop is in the middle of changing its business. Its profits (which are used in metrics like P/E ratio) can be quite volatile due to one-time gains from investments or the costs of restructuring. P/Sales focuses on the top line (revenue), which can be a more stable indicator of the underlying business activity during such a transition.
  • Asset-Heavy: While GameStop has a lot of cash and investments, its core business is still about selling products. P/Sales helps you value that sales engine directly.
  • Comparing Apples to Apples (for sales): Even if GameStop's profit margins are changing, P/Sales allows you to compare how much investors are willing to pay for each dollar of sales generated by GameStop against similar companies or GameStop's own historical performance. If the P/Sales ratio is lower than what similar companies trade at, or lower than GameStop's historical average when its business was healthier, it might suggest the stock is cheap relative to its sales. Conversely, a higher P/Sales could mean it's expensive.

鈿狅笍 Disclaimer: This analysis is generated by AI. stockpicker.tech is not responsible for any mistakes, inaccuracies, or hallucinations. This is for educational purposes only and does not constitute financial advice. Users should always double-check the information and conduct their own research before making investment decisions.

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GameStop Corp.

$25.28 +$4.66 (+22.60%)
NYSE 路 08 Oct 2026 20:00 UTC
Previous Close
$24.58
Day Range
$24.04$25.82
Year Range
$17.79$35.81
Market Cap
11.34B
AVG Volume
7.03M
Trailing/Forward PE
12.7/13.59
PEG ratio
0.16
Dividend Yield
-
Next Earnings Date
2026-12-08
Primary Exchange
New York Stock ExchangeUS
Revenue (USD) 路 Q
0500M1B1.5B24 Q124 Q224 Q324 Q425 Q125 Q225 Q325 Q426 Q126 Q2
GME Revenue (USD) by quarter
PeriodRevenue (USD)
26 Q2790.2M
26 Q1835.3M
25 Q41.1B
25 Q3821M
25 Q2972.2M
25 Q1732.4M
24 Q41.28B
24 Q3860.3M
24 Q2798.3M
24 Q1881.8M
Net Income (USD) 路 Q
-200M0200M400M24 Q124 Q224 Q324 Q425 Q125 Q225 Q325 Q426 Q126 Q2
GME Net Income (USD) by quarter
PeriodNet Income (USD)
26 Q2298.7M
26 Q1389.6M
25 Q4127.9M
25 Q377.1M
25 Q2168.6M
25 Q144.8M
24 Q4131.3M
24 Q317.4M
24 Q214.8M
24 Q1-32.3M
Operating Income (USD) 路 Q
-100M0100M200M24 Q124 Q224 Q324 Q425 Q125 Q225 Q325 Q426 Q126 Q2
GME Operating Income (USD) by quarter
PeriodOperating Income (USD)
26 Q2160.2M
26 Q1143.3M
25 Q4144.9M
25 Q341.3M
25 Q266.4M
25 Q1-10.8M
24 Q479.8M
24 Q3-33.4M
24 Q2-22M
24 Q1-50.6M
EBITDA 路 Q
Cash Flows 路 Q
EPS 路 Q
Expenses 路 Q
Cash & Debt 路 Q
Debt ratios 路 Q
Margins 路 Q
Return on Capital 路 Q
Shares Outstanding 路 Q
Dividends (USD) 路 Q
Employee Count
Book Value Per Share 路 Q
Total Assets 路 Q
PE Ratio
Free Cash Flow Yield
Price to Sales
EV/EBITDA
Price/Operating Cashflow
Price to Book
GameStop Corp.
GME
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